8.
     
HOME | ORDERS | CONTACT    

GenXe3

Back to GenXe3 HomeSchool-to-Work | Why ExerGames| Exergames- Employee Wellness


What is the Gen Xe3™ Program?


The 30% of a middle or high school population struggling most with literacy, the ones most likely to be disengaged in school or at risk of dropping out, can lead the program.  These students are expensive in terms of both time and money.  They can be certified for both fitness and mentor roles, and apply for “work” in an ExerLearning program.  Trained students will share time and talents with peers, faculty and even the greater community – both via being mentored and mentoring younger peers, faculty and employees in the workplace.

Projected Outcomes - Participating students will:

  1. Increase reading scores by 15% (teacher assessment)
  2. Increase engagement in school (pre and post survey)
  3. Decrease absences by 20% in 9-week project (school measures)
  4. Provide at least 20 hours mentoring peers (time schedule)
  5. Contract for academic productivity to be accomplished BEFORE the student can fulfill GenXe3 and Faculty Wellness roles (contract and teacher assessment)
  6. Increase physical activity by 60 minutes per week (time sheet)
  7. Become aware of unique talents and expertise valuable to learning and relevant to the workplace (pre and post program survey)
  8. Create Service Learning opportunities for grant funding and valuable lifetime habits

 How Does Gen Xe3 Work?

Gen Xe3 and Student SUCCESS

Gen Xe3 in a Lifetime Fitness or Wellness Class

 For more information, just drop us an e-mail!







 
Sponsored by   invenTEAM     
  © Copyright invenTEAM 2005 All Rights Reserved.